Shadow Mapping Demo

This demo features depth-based shadow mapping and soft shadows.

A shadow map is generated by rendering the scene from the light’s perspective.  This shadow map is then used during a second pass rendering of the scene from the camera’s perspective… ->View more

Posted in Demos, Projects

Bump Mapping Demo

This demo features bump mapping using OpenGL.

The demo is built on top of the Phong lighting demo and includes all of its features.  The normals of all geometric objects are adjusted when they are loaded in and lighting calculations… ->View more

Posted in Demos, Projects

Phong Lighting Demo

This is a basic per-pixel Phong lighting shader using OpenGL.

The scene includes a ground plane and a single object that the light is always pointed at.  The additional spheres shown represent the positions of each light.  Lighting calculations are… ->View more

Posted in Demos, Projects